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 Post subject: Few questions about CS Poker
PostPosted: Tue Feb 09, 2010 2:40 am 
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Hi there,

Just a couple of quick questions about using CS Poker.

First of all, I am using MCTS from my agent code by wrapping my internal representation of state in an adapter class to interface with CS Poker. In doing this, I noticed that the bet progression is stored as a decorator type of style, I.e. for check-raise, it would be a RaiseState with composition of a CheckState: is that correct? And are there any dangers lying in-wait to my simple adapter pattern?

Secondly, to implement properly the OpponentModel interface for using MCTSBucketShowdownNode, what is the convention taken to ordering the buckets? I.e. if returning double[6], is double[0] the best or the worst class?

Finally, any other tips are very welcome!

Thanks


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 Post subject: Re: Few questions about CS Poker
PostPosted: Thu Feb 11, 2010 4:47 pm 
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Hi,

That's correct. I see no dangers, unless you plan to play millions of consecutive games.
Index 0 is the worst possible hand.

If you'd like to get a quicker response from me, please email guyvdb@gmail.com or the cspoker mailing list. Don't hesitate to ask.

Cheers


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 Post subject: Re: Few questions about CS Poker
PostPosted: Sat Feb 13, 2010 2:20 am 
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Hey,

Thanks for getting back to me.

I'm almost finished the opponent modelling, so your help should keep my code in business, at least until I write some more.

Thanks again.


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 Post subject: Re: Few questions about CS Poker
PostPosted: Thu Aug 09, 2012 8:14 am 
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Hey guys thanks for answering such queries, actually these also hinder me somewhere.


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